How we make games fair
Where each result comes from, what the paytables show and why every round waits for your press.
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The Bulletin
News and explainers from the Bureau
New files in the archive, plain-English guides to how our games work, and notes on playing in proportion. Posted when there is something worth saying.
How we make games fair
Where each result comes from, what the paytables show and why every round waits for your press.
Read the post
Inside the MailroomThe Dial, Sealed Envelopes, the Passport and Memos: what each one does, and why none of them has a deadline.
Clearance levels, explainedIvory, Jade, Cobalt, Garnet and Onyx: what each level means and the one thing they never change.
Take a break, and play remindersTwo tools in your account that help keep play in proportion, plus where to find support in the UK.
How cascades and cluster pays workNo paylines, falling symbols and a multiplier that climbs with each tumble: a short guide to the Cascades department.
The Bureau opens its doorsAn art deco bureau of play, five departments of original games and a currency you can never buy.About the Bulletin
The Bulletin is where the Bureau explains itself: what a new game does before you open it, how a feature such as cascades or sticky wilds actually behaves, why the Mailroom never runs on a clock and how the tools on your desk work. We do not publish tips for winning, because there are none — every result comes from a random number generator in your browser, and Stamps have no cash value.
If you have a question you would like answered here, write to hello@gamingbureau.co.uk.